| activate(GLuint unit=0) | Texture | |
| checkForRepeat(const char *string) | Texture | [private] |
| copyCurrentBuffer(int newTarget=-1) | Texture | |
| currUnit | Texture | [private] |
| deactivate() | Texture | |
| depth | Texture | [protected] |
| destroy() | Texture | |
| exportXMLSettings(std::ofstream &xmlFile) | Texture | [virtual] |
| finalizeLoading(const char *string) | Texture | [private] |
| getDepth() const | Texture | |
| getHeight() const | Texture | |
| getID() const | Texture | |
| getMagFilteri(const std::string &value) | Texture | [private] |
| getMinFilteri(const std::string &value) | Texture | [private] |
| getTarget() const | Texture | |
| getTypei(const std::string &value) | Texture | [private] |
| getValidMagFilter(int filter) | Texture | [private] |
| getValidMinFilter(int filter) | Texture | [private] |
| getValidWrapMode(int clamp) | Texture | [private] |
| getWidth() const | Texture | |
| getWrapModei(const std::string &value) | Texture | [private] |
| height | Texture | [protected] |
| id | Texture | [private] |
| load2D(const char *infoEndOrPath, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true) | Texture | |
| load2DImage(const Image &image, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true) | Texture | |
| loadTextureFace(const Image &image, GLuint target, bool mipmap) | Texture | [private] |
| loadXMLSettings(const TiXmlElement *element) | Texture | [virtual] |
| operator=(const Texture &) | Texture | |
| setID(GLuint textureID) | Texture | |
| setTarget(GLuint target) | Texture | |
| target | Texture | [private] |
| Texture(GLuint target=GL_TEXTURE_2D) | Texture | |
| Texture(const Texture ©) | Texture | |
| width | Texture | [protected] |
| ~Texture() | Texture | |