Texture Member List

This is the complete list of members for Texture, including all inherited members.

activate(GLuint unit=0)Texture
checkForRepeat(const char *string)Texture [private]
copyCurrentBuffer(int newTarget=-1)Texture
currUnitTexture [private]
deactivate()Texture
depthTexture [protected]
destroy()Texture
exportXMLSettings(std::ofstream &xmlFile)Texture [virtual]
finalizeLoading(const char *string)Texture [private]
getDepth() const Texture
getHeight() const Texture
getID() const Texture
getMagFilteri(const std::string &value)Texture [private]
getMinFilteri(const std::string &value)Texture [private]
getTarget() const Texture
getTypei(const std::string &value)Texture [private]
getValidMagFilter(int filter)Texture [private]
getValidMinFilter(int filter)Texture [private]
getValidWrapMode(int clamp)Texture [private]
getWidth() const Texture
getWrapModei(const std::string &value)Texture [private]
heightTexture [protected]
idTexture [private]
load2D(const char *infoEndOrPath, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true)Texture
load2DImage(const Image &image, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true)Texture
loadTextureFace(const Image &image, GLuint target, bool mipmap)Texture [private]
loadXMLSettings(const TiXmlElement *element)Texture [virtual]
operator=(const Texture &)Texture
setID(GLuint textureID)Texture
setTarget(GLuint target)Texture
targetTexture [private]
Texture(GLuint target=GL_TEXTURE_2D)Texture
Texture(const Texture &copy)Texture
widthTexture [protected]
~Texture()Texture


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