activate(GLuint unit=0) | Texture | |
checkForRepeat(const char *string) | Texture | [private] |
copyCurrentBuffer(int newTarget=-1) | Texture | |
currUnit | Texture | [private] |
deactivate() | Texture | |
depth | Texture | [protected] |
destroy() | Texture | |
exportXMLSettings(std::ofstream &xmlFile) | Texture | [virtual] |
finalizeLoading(const char *string) | Texture | [private] |
getDepth() const | Texture | |
getHeight() const | Texture | |
getID() const | Texture | |
getMagFilteri(const std::string &value) | Texture | [private] |
getMinFilteri(const std::string &value) | Texture | [private] |
getTarget() const | Texture | |
getTypei(const std::string &value) | Texture | [private] |
getValidMagFilter(int filter) | Texture | [private] |
getValidMinFilter(int filter) | Texture | [private] |
getValidWrapMode(int clamp) | Texture | [private] |
getWidth() const | Texture | |
getWrapModei(const std::string &value) | Texture | [private] |
height | Texture | [protected] |
id | Texture | [private] |
load2D(const char *infoEndOrPath, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true) | Texture | |
load2DImage(const Image &image, GLuint clampS=GL_REPEAT, GLuint clampT=GL_REPEAT, GLuint magFilter=GL_LINEAR, GLuint minFilter=GL_LINEAR_MIPMAP_LINEAR, bool mipmap=true) | Texture | |
loadTextureFace(const Image &image, GLuint target, bool mipmap) | Texture | [private] |
loadXMLSettings(const TiXmlElement *element) | Texture | [virtual] |
operator=(const Texture &) | Texture | |
setID(GLuint textureID) | Texture | |
setTarget(GLuint target) | Texture | |
target | Texture | [private] |
Texture(GLuint target=GL_TEXTURE_2D) | Texture | |
Texture(const Texture ©) | Texture | |
width | Texture | [protected] |
~Texture() | Texture | |